![]() ![]() Bundle of Fireworks Bundle of FireworksĪctivating an interactable launches fireworks at nearby enemies.Īctivating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage.Increases maximum health by 25 (+25 per stack). Īdd an extra charge of your Secondary skill.Īdd +1 (+1 per stack) charge of your Secondary skill. However, a Scavenger's ScavengerĪrmor: 20 Thqwib attack activates all the Scavenger's on-kill effects, so even a single use of this skill would spawn dozens of powerful homing daggers that would wipe out players in an instant.Īrmor-Piercing Rounds Armor-Piercing Roundsĭeal an additional 20% damage (+20% per stack) to bosses. After all, it would seem there would be no harm in giving enemies an item that only activates when killing a player. ![]() Although Ceremonial Daggers are now AI-blacklisted, this was not always the case.The survivors speaking in the logbook entry are also mentioned in Wetland Aspect's environment log.Dagger Number: 3 daggers (+3 per stack) ⇒ 3 daggers.☂ Update AI to be more accurate and performant.DO IT NOW! DO IT NOW! DO IT-" Version History Early Access Scorched Acres Content Update It's the only way - they're coming so close. What the hell am I supposed to do with this against those.? They blew him into pieces - oh god." What the hell? This isn't gonna work, Marion. This can escalate to the point that killing just one enemy can create an avalanche of daggers that wipes out many enemies across the entire map. Even just a few Crowbars can power up a single dagger to kill an enemy in one shot, thereby creating even more daggers. The Ceremonial Dagger in particular excels with Crowbars, however, due to its long-range homing nature. Like other on-kill items, the Ceremonial Dagger pairs excellently with the Crowbar Crowbarĭeal bonus damage to enemies above 90% health.ĭeal +75% (+75% per stack) damage to enemies above 90% health.creates daggers when activated, giving an easy way for players to create daggers on demand even when there are no enemies nearby. Throw a cursed doll out that triggers any On-Kill effects you have every 1 second for 8 seconds. Throw a cursed doll that repeatedly triggers your 'On Kill' effects. The Forgive Me Please 45s Forgive Me Please.Each dagger critically strikes independently of the others, and their critical strike chance is whatever the player's chance was when the daggers were summoned.If there is any geometry between a dagger and its target (especially flat geometry such as walls), the dagger will likely get stuck as it tries relentlessly to get through. The summoned daggers cannot travel through terrain but also make no attempt to avoid it. ![]()
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